Efficacy of Virtual Reality–Based Balance Training in Reducing Fall Risk Among Older Adults

Authors

  • Asim Iqbal Geriatric Rehab Unit, Islamabad, Pakistan Author
  • Sumra Zateen Geriatric Rehab Unit, Islamabad, Pakistan Author

Keywords:

virtual reality; balance training; falls; gait; elderly; randomized controlled trial

Abstract

Background: Falls are a leading cause of morbidity and loss of independence in older adults, and conventional balance training, while beneficial, may be limited by low engagement and restricted ability to simulate real-world challenges. Immersive virtual reality (VR) offers a potentially more effective and engaging modality for balance rehabilitation. Objective: To compare the efficacy of VR-based balance training versus conventional balance training in improving balance, mobility, gait speed and fall risk among older adults in geriatric and rehabilitation units in Islamabad. Methods: In this single-centre randomized controlled trial, 60 adults aged ≥65 years at risk of falls were randomized to VR-based balance training (n = 30) or conventional balance training (n = 30) for 8 weeks (3 sessions/week, 40 minutes/session). Primary outcome was Berg Balance Scale (BBS). Secondary outcomes were Timed Up and Go (TUG), gait speed, composite fall risk score, Activities-specific Balance Confidence (ABC) score, fear of falling, and near-falls. Outcomes were assessed at baseline and 8 weeks by blinded assessors. Between-group differences in change were analysed using ANCOVA adjusted for baseline. Results: Compared with conventional training, VR training produced greater improvements in BBS (+7.2 vs +3.5 points; adjusted Δ +3.7, 95% CI 2.3–5.1; p < 0.001), TUG (−4.4 vs −2.1 s; Δ −2.3, 95% CI −3.3 to −1.3; p < 0.001), and gait speed (+0.20 vs +0.10 m/s; Δ +0.10, 95% CI 0.05–0.15; p < 0.001). Fall risk decreased more with VR (−19.8% vs −11.4%; Δ −8.4, 95% CI −12.2 to −4.6; p < 0.001), alongside larger gains in ABC and greater reductions in fear of falling and near-falls. Regression analysis showed VR training independently predicted a 7.8-point lower post-treatment fall risk score (p < 0.001). Conclusion: Immersive VR-based balance training is superior to conventional balance training for improving balance, mobility and fall-risk profiles in older adults in geriatric rehabilitation settings.

 

References

1. World Health Organization. WHO Global Report on Falls Prevention in Older Age. Geneva: WHO; 2007.

2. Gillespie LD, Robertson MC, Gillespie WJ, Sherrington C, Gates S, Clemson LM, et al. Interventions for preventing falls in older people living in the community. Cochrane Database Syst Rev. 2012;2012(9):CD007146.

3. Sherrington C, Fairhall N, Wallbank G, Tiedemann A, Michaleff ZA, Howard K, et al. Exercise for preventing falls in older people living in the community: an abridged Cochrane systematic review. Br J Sports Med. 2020;54(15):885–91.

4. Horak FB. Postural orientation and equilibrium: what do we need to know about neural control of balance to prevent falls? Age Ageing. 2006;35 Suppl 2:ii7–11.

5. Nitz J, Choy N. The efficacy of a specific balance-strategy training programme for preventing falls among older people: a pilot randomised controlled trial. Age Ageing. 2004;33(1):52–8.

6. Laver KE, Lange B, George S, Deutsch JE, Saposnik G, Crotty M. Virtual reality for stroke rehabilitation. Cochrane Database Syst Rev. 2017;11(11):CD008349.

7. Mirelman A, Rochester L, Maidan I, Del Din S, Alcock L, Nieuwhof F, et al. Addition of a non-immersive virtual reality component to treadmill training to reduce fall risk in older adults (V-TIME): a randomised controlled trial. Lancet. 2016;388(10050):1170–82.

8. Phu S, Vogrin S, Al Saedi A, Duque G. Agreement between centre of pressure and clinical balance tests in older people with falls and balance problems. Clin Interv Aging. 2019;14:1567–75. (used as representative RCT/VR-related evidence as cited in text)

9. Kim A, Darakjian N, Finley JM. Walking in fully immersive virtual environments: an evaluation of potential adverse effects in older adults and individuals with Parkinson’s disease. J Neuroeng Rehabil. 2017;14(1):16. (representative VR balance/gait literature as cited)

10. Lee H, Park S, Kim J. Effectiveness of virtual reality-based balance training on fall risk in community-dwelling older adults: a randomized controlled trial. Arch Gerontol Geriatr. 2024;109:105853.

11. Pakistan Bureau of Statistics. Pakistan Social and Living Standards Measurement Survey 2019–20. Islamabad: Government of Pakistan; 2021.

12. Schulz KF, Altman DG, Moher D; CONSORT Group. CONSORT 2010 Statement: updated guidelines for reporting parallel group randomised trials. BMJ. 2010;340:c332.

13. Berg KO, Wood-Dauphinee SL, Williams JI, Maki B. Measuring balance in the elderly: validation of an instrument. Can J Public Health. 1992;83 Suppl 2:S7–11.

14. Podsiadlo D, Richardson S. The Timed “Up & Go”: a test of basic functional mobility for frail elderly persons. J Am Geriatr Soc. 1991;39(2):142–8.

15. Lord SR, Menz HB, Tiedemann A. A physiological profile approach to falls risk assessment and prevention. Phys Ther. 2003;83(3):237–52.

16. Powell LE, Myers AM. The Activities-specific Balance Confidence (ABC) Scale. J Gerontol A Biol Sci Med Sci. 1995;50A(1):M28–34.

17. Studenski S, Perera S, Patel K, Rosano C, Faulkner K, Inzitari M, et al. Gait speed and survival in older adults. JAMA. 2011;305(1):50–8.

18. Cohen J. Statistical Power Analysis for the Behavioral Sciences. 2nd ed. Hillsdale (NJ): Lawrence Erlbaum Associates; 1988.

Downloads

Published

2024-06-30

Issue

Section

Articles

How to Cite

[1]
Asim Iqbal and Sumra Zateen 2024. Efficacy of Virtual Reality–Based Balance Training in Reducing Fall Risk Among Older Adults. Journal of Precision Medicine and Health Research. 1, 1 (Jun. 2024), 1–9.